![]() The Ark is mineral, so far fewer unit mods apply to it. On the flip side, they are vulnerable to arc damage and a larger variety of negative status effects than pure biological or mechanical units. Two of the three Heritor units are cyborgs, which is great as they accept a wide variety of unit mods. ![]() Do you think the cyborg race (sorry can't remember name atm) is the bst combo then? Then again, it's probably going to stay away from the fray and use its unique communion with all mod to buff the rest of the squad for damage and for healing. ![]() Prime-rank Drained have mind control, so more damage sponges for free (mind the upkeep). If you're heavy on ranged units, something to help them aim better or do more damage from afar with essence charges is a nice combo.ĭrained need a doctrine to unleash their full potential, on their own they are useful damage sponges. Originally posted by harleyquinrazer:Siphoners early, use and abuse the action point refill.Įssence charges on their own increase damage by 10% per charge, but you really want to be using them for the special abilities tied to the unit mods. ![]()
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